About
Amber Quest started as a group chat where four friends argued about which mobile RPG had the least annoying grind. That argument never really ended, so we turned it into a site. Everything here comes from people who actually finish games instead of skimming the first hour.,We care most about two things: how a story pulls you along and how progression feels over ten, twenty, fifty hours. A pretty menu means nothing if the leveling curve turns into a chore. So we track that stuff and write it down.,Games get onto the site the boring, honest way. Someone on the team installs it, plays it for at least a week, and takes notes. If nobody wants to keep playing, it usually tells you something already. We don't cover a game just because it's popular.,The tone here is casual because that's how we talk to each other. If a boss fight made us throw the phone on the couch, we'll say so. If a slow opening turned into something great by chapter three, we'll say that too.
Katarzyna Nowak — Katarzyna has been chasing loot and side quests on handhelds since her first commute-length RPG. She leads the editorial team and still refuses to skip dialogue.